It’s that time of year again… our annual Call of Duty is coming in just over two months. Some of got our hands on the beta this last weekend, and it was good to see what the latest installment has to offer. Personally i enjoyed the beta, but I am also a hard core Call of Duty fan boy, but I also did have my issues with the beta as well.
Pros: All in all the game felt very smooth. If you would have told me this is the full game I would not have been upset for the fact the game ran very well. I didn’t run into any sort of bugs or ridiculous problems. Graphically the game was gorgeous. This Call of Duty felt like a major step in the graphics department from last year. The game has its very vibrant maps and locations that really make you want to take a second and inspect the surroundings. The guns already had a pretty decent balance, so there wont be a whole lot of tweaking into the second weekend of the beta, most likely a small nerf to SMGs if anything. The pace of the game was very solid. I was pretty nervous when they announced that standard game modes were going to be 5v5 instead of the original 6v6, but it really worked out for the better. The game still felt very fast paced, and it honestly was probably for the better that the changed it to 5 player, or the matches would have felt way to cluttered. Three of the maps in the beta were genuinely spectacular, those maps being Frequency, Seaside, and Payload. The maps all played super well, had a very good layout, and were very stunning maps. I was very surprised how much I enjoyed the new healing system in the game. It brought for many different ways for gun fights to play out, from attack your healing opponent or run and heal to fight another day. So it really did give a little new flavor to the combat of Call of Duty which was extremely refreshing. Another very interesting implement to the game was the fact that there are different attachments per weapon class. Not only did different classes have different attachments, but even some weapons in the categories had different attachments. This really made the guns unique which has always been a pretty big complaint in the COD community.
Cons: Something that I genuinely enjoyed from Black Ops 3 was the specialists that they decided to include in the previous game. I have been a pretty big fan of special characters having their own ability or weapon ever since I got into Overwatch. I really enjoy the fact they brought them back for Black Ops 4, but I feel it is SOOOOOOO lazy that they gave us so many of the same specialists, but with a tiny change to the character (Firebreak, Ruin, Seraph, Tempest, Battery) they also brought back the Nomad, but I will give them that they did completely rework him. It just seemed lazy to keep 6 of the 10 characters to be the same person same abilities, and a 7th character has the vision pulse of an old character from Blops3. One of the maps was absolutely horrifying to play on (Contraband) where half of the map was just water where people had high ground on you, so it was absolutely pointless to go anywhere near that side of the map. A very annoying addition to the specialists is Torgue a specialist that promotes camping. Not only does this man get a huge barricade, but he also gets a very strong set of barbed wire. Any time someone was running this specialist in the beta you bet you could find them in some building with the barricade in front of them for extra cover and the barbed wire covering any sort of way in for enemies. The most adventurous aspect that you might see from them is finding a main corridor to put the barricade in front of and camp the main objective or entry way for enemies. This was extremely sad to see them add this to the game especially after years of games finding ways to fight campers. Something that I really hated from the past call of duties is back in a new way… Juggernaut is back just in a fake name… body armor. It was pretty annoying to have something in the game that you pretty much had to run. If you didn’t have body armor on most of the time you were going to lose the gun fight even if you had the jump on them. I hope to see them either remove this from the game or nerf it a good bit before launch.
Thankfully we will get a little bit more of a look into Black Ops 4 with the second week. Let us know what you thought of the first weekend of the beta! if you enjoyed the article make sure to hit the star to let us know!
-Brandon Maj in collaboration with Adam Kovak