Apex Legends Season 1 is Here!

You read that right ladies and gents, just one week after Respawn took to Reddit to call out dataminers giving out misinformation about their hit battle royale game… they announced everything those dataminers leaked previously. But hey, Season 1 of Apex Legends is almost here! As announced on the games official Twitter account, tomorrow will mark the beginning of Wild Frontier, and the release of the first battle pass for the game.

In their full press release on the games website, they lay out the entire battle pass for fans to drool over until its released. Throughout the 100 levels of the battle pass players will be able to unlock rewards ranging from weapon skins, themed stat trackers for each character, intro quips for each character and more. The announcement of the battle pass also confirmed the release of the next legend in the game Octane. There will be rewards to unlock for the new legend in the battle pass as well and many players are anxiously waiting to see what Octane brings to King’s Canyon.

The battle pass will cost just 950 Apex Coins (roughly 10 USD) similar to the Fortnite battle pass. If you are young, dumb, and broke high school kids (do I get points for a dated pop culture reference?) or just dont feel like the battle pass is for you, there will be Apex Packs and stat trackers for you to earn for free.

Check out the battle pass for yourself at the link above and let us know what you guys are looking forward to most in the comments below or on Twitter. Don’t forget to follow our Twitch channel to keep up with us, and even join us in Kings Canyon.

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No Man’s Sky Beyond: Our Wishlist for the New Update

Hello Games must have been reading our minds because I kid you not I was wondering when they were going to be announcing their next update for No Man’s Sky just yesterday. Now 24 hours (and one Twitter meltdown by yours truly) later, we have an idea of what is next to come for the space exploration game. They made the official announcement of the next update called Beyond, a large three part update that is proclaimed by Hello Games to be even bigger and better than previous updates (you can find the announcement on the game’s official website).

Beyond is being described as a culmination of three updates interwoven into one. The announcement of the update gave us just the first of the three updates to the game, which includes all new multiplayer and social experiences. The game will now be a full online experience where players can interact with one another. Hello Games is refraining from calling it an MMO because their are no subscriptions or microtransactions, but in essence… it’s an MMO now (hence my Twitter meltdown).

The bad news in this announcement is that they only announced that first part of the update and are going to announce the other two over the next two weeks. The good news, though, is that we get to let our imaginations run wild with ideas of what the other two parts to Beyond might be. I have a couple of things that I would personally love to see added into the game that are not completely out of the realm of possibility.

Our buddy Simon, who you guys would recognize from our CoD podcast, joked that he would never play the game unless there was a battle royale mode that spanned multiple planets in a star system. As sarcastic as he was when he said it, my ideas arent terribly far off from what he brought up. They also are two interconnected ideas so I feel like they would fit in with the theme of Beyond as a whole. The first part of it being a true, fleshed out PvP experience.

PvP

The past two and a half years since launch, Hello Games has been committed to bringing narrative, exploration, cooperative play and crafting to the heights they currently, and have done a fantastic job. Now that the PvE experience has reached the potential Hello Games envisioned initially, it feels like the right time to shift focus towards new PvP experiences.

There are a couple ideas I have conjured up on how they could potentially approach PvP. They could do a traditional matchmaking system where you have ground or air combat with whatever multi-tool or ship you have in your playthrough and just do match made games, or another thought I had was implementing PvP star systems. You could have a designated filter on your galaxy map that will show you which star systems are PvP enabled and which are PvE only.

Updated Faction System

The third piece to my dream Beyond update would be to add depth to the faction system. There are currently faction based quests and ways to gain or lose reputation with the different factions in the game, but it still feels a little shallow and you dont entirely feel like apart of a certain faction. I would love to see them have you ally more closely with these factions and build on the bits of lore that you find within the universe.

How They Would Intertwine

These two concepts would work very well together because the updated factions and lore can attribute to why the PvP events are happening. You can even have full faction based PvP if you so choose. Have conflicts between Gek and Vy’Keen players scattered in different star systems. Another idea is have PvP arenas of sorts in certain Vy’Keen systems (I chose them because they are the brutish warrior race). These two concepts play so well off of each other so I feel like these would be such great pieces to the game.

Other Ways it Could Impact the Game

With an improved faction system I feel like it would be a great opportunity to continue world building by adding new, complex building types that are unique to each faction. For example, in a Vy’Keen system, you might see remnants of warrior base camps on planets or intricate well made Gek cities. This would make each planet feel more alive and unique.

With PvP, it gives them an opportunity to add new types of mods for the multi tools to help cater to combat more and even add new vendor types that can help you better equip yourself for battles.

The possibilities for Beyond are endless at this point and this is all just wild daydreaming but I would love to see those changes implemented into the game. The evolution of No Man’s Sky has been amazing and I hope they continue to bring new exciting things to the game (like my ideas listed above) so that the game can continue to captivate the fans that stuck with them through this development cycle.

What big changes do you want to see hit No Man’s Sky in the Beyond update when it drops this Summer? Sound off below or let us know on Twitter!

Outward: The Most Interesting Game You Haven’t Heard Of

Ninedots Studios was founded back in 2011 with the goal of pushing the potential that games have to offer. Their first two games – Brand and GoD Factory: Wingmen – were both well received, with GoD Factory getting greenlit on Steam and published by Bandai Namco; however, their next project, Outward, looks to be their most ambitious project yet and a big step towards their goal.

Outward is an unique take on the open world RPG genre. It doesn’t tell the story of a young knight and his rise to prominence or the leader of an army facing an impossible threat, just a story about you. Who you are in Outward is quite simple, you are an adventurer living life in the land of Aurai. That is what makes Outward such an intriguing prospect, it gives you the freedom to do what you want and play how you want.

There is a big, beautiful world for you to explore with four different biomes within it. Two different mountain regions with varying weather and enemies, a desert region that has extremely warm and cold temperatures depending on the time of day, and a marsh that has poisonous waters. The changes in the weather in the game will also change the way you go about navigating the world. Your character is effected by extreme temperatures (both hot and cold) and you will want to pack appropriate clothes for the right conditions.

Your pack is something that is unique to the game as well. Backpacks will vary quite a bit in size and will effect your characters movement. If you carry around a large pack you will be able to fit more loot and supplies with you but you will be sluggish while carrying it. You will be able to remove your backpack and explore and fight without it on but you run the risk of losing it.

These types of mechanics are why Outward has my interest piqued. The world feels very much alive in a way that many RPGs haven’t explored yet. For example, if it snows during the winter, snow will actually accumulate on the ground. You will also see events that take place in real time; so if someone were to ask you for help and you decide to continue on with other things, that person doesn’t just stay there waiting for you to come back they carry on with the task without you. Sprinkle in survival elements, dungeons to explore and towns to explore, and you have a game that could help lead the RPG genre forward to new depths.

Hopefully Ninedots desire and efforts to test what games can be inspires other studios to test the boundaries of not just the open world genre, but all types of games. I would highly recommend checking out some gameplay so you can see some of what Outward has to offer before it drops on March 26th (which you can find here).

 

Ready to Break Fallout 76?

We finally received some sort of news about when we will be able to get our hands on Bethesda’s highly anticipated Fallout 76. They announced in an update to their forum post that gamers who pre-ordered will slowly, over time, be let into the beta in… October? Yes sadly it will not be until October for Xbox exclusively getting first dibs on trying it out.

Many people on social media are showing concern about how late the beta is compared to the launch of the game and rightfully so. Giving yourself a couple weeks (the game launches November 14th) to straighten out server issues and bugs is a tall task to take on. I do, however, feel like if there was a company that’ll work to figure it out in that short of time, Bethesda would be one that could handle it.

Once the beta does finally go live, don’t be surprised if it takes an extra day or two to get in. Bethesda further explained that they will be letting in a small group to start then bringing more and more people over time. Don’t worry though, despite some people’s misinterpretation of the post, if you pre-ordered the game you will get in no matter what.

We are just a couple months away from getting to play Fallout with our friends for the first time. How do you guys feel about it? What concerns do you have? Let us know in the comments below!

No Man’s Sky’s “NEXT” Trailer Drops

For those of you that have kept up with us for a while now, you know that since Day 1 I have been a big supporter of No Man’s Sky. Despite being one of the most controversial and scrutinized releases in recent memory, Hello Games has continued putting in a tremendous amount of work into the game to get it to the place they want. All of their previous updates (Foundation, Pathfinder, and Atlas Rises) seemed like stepping stones to something bigger, and it seems like the ‘Next’ update is exactly that.

As you will see in the trailer, multiplayer has finally arrived. You will be able to team up with your friends and explore the galaxy together which alone has me stoked to play this game again. What came as a surprise in the trailer was the graphic overhaul that the game has received with the update.

Along with the trailer, Hello Games released a list of all the big changes on their website. This is a massive update for No Man’s Sky and will surely bring in a large audience especially with the Xbox community getting to experience the game for the first time. Is the NEXT update enough to bring you back to NMS or is it too little too late? Let us know by leaving a comment below!

No Man’s Sky Trailer

Country Roads, Take Me Home

Since it’s announcement on May 30th, Fallout 76 has been the talk of the town and there are several reasons why. It all started with the games lengthy announcement: a 24 hour live-stream filled with a whole lot of nothing, topped off with an appearance by industry icon Todd Howard. Throw in an online only announcement and the implementation of player controlled nukes and you have a game full of both excitement and controversy, but Bethesda wouldn’t have it any other way.

After their E3 Showcase last month, many people were worried that Fallout 76 was going to be filled with PvP griefers among other issues. For me personally, I even had my own reservations about the different direction they were taking the game… but then I remembered, this is Bethesda we are talking about. The game studio that has made two of my favorite games of all-time (Elder Scrolls IV: Oblivion and Fallout 3) and haven’t put out a bad title… ever? So I put my own reservations aside and decided to wait until I knew more details about the game.

Now after details continue to emerge about a lot of the controversial aspects of the game, I am all in for Fallout 76. The biggest concern I had from the start was that with the game being online only and having PvP that it would take away from the core focus of the game which is rebuilding America. Thanks to clarification from Pete Hines, it seems as though the PvP will not be something that’s a constant issue for players that want to focus on the PvE and building aspects of the game. My concerns with the nukes – which would allow players to bomb a part of the map potentially destroying other players C.A.M.Ps – were also squashed with the explanation that they would not be so easy to obtain and use. Players will have to find multiple keys spread across the map, fight their way into heavily guarded bunker, and blindly launch the nuke. They will not be able to purposely attack other players, and those in the blast radius will be notified.

So hopefully this little article helps put your minds at ease as well. Bethesda seems to be putting mechanics in the game to assure that the game’s focus stays rebuilding the country and not a free for all. While we eagerly await the BETA, which is set to launch this October, let us know what you guys are excited about most with Fallout 76!

Don’t Let Your Dreams Be Dreams with Dreams

So in the past couple episodes of the podcast you guys have heard me going crazy about Media Molecules current project Dreams, but I wanted to take some time here to sort of expand on why I am so excited to get my hands on this game. Since the game was announced back in 2013 everyone has been curious as to what this project entails. Now with E3 in the rear view mirror we finally have a pretty good grasp of what we will be getting from Dreams and that is literally whatever we want.

This is the first reason I am so excited about this game. It gives you the tools to do whatever you want. If you want to play a unique story, it has three different stories to play through. Have you always dreamed of making your own game? Have you ever felt you could make a good narrative with a phenomenal story idea? You can actually make a game from scratch. You design the levels, the characters, the items/weapons, the animations, create the voices, and even make the music all yourself.

The music creation tool is another thing that has me all sorts of excited. One of our news stories on the podcast was about the show that the Molecules put on to wrap up E3 and it was incredible. It did a tremendous job of showing off the extent of detail in the music creation tool reflecting well on the entire game. Just thinking about being able to perform a concert with friends on a PS4 is mind blowing. Whether you want to be the next Skrillex or Metallica, the video game allows you to create any style of music. Music is just a small piece of the puzzle within Dreams.

The beauty of it all is that the puzzle can be as simple or complex as you want it to be. If you just want to make a fun platforming single level you have all the tools to do that. If you want to make the next Witcher game with a full score and set of voiced characters you can do that too. Dreams truly gives you the freedom to innovate and create how you would want. To top it all off, it streamlines all of these features for ease of use. In their E3 showcase, the presenter of the demo explained how quick and easy it is to animate an object you create in the game. He completes the whole process in less than a minute which would take an actual game animator a full thirty minutes. The fact that they have managed to make this game creation tool so user friendly is astounding.

I know many people who have watched how the game creation tool works and have said “that looks cool and all but I don’t have interest in making a game so it’s just not for me.” Well, for those people consider this; even if someone doesn’t want to make games in Dreams, they still have the opportunity to play other people’s creations. So you can have a shooter, platformer, and RPG all in one experience with Dreams.

Just from the demos shown on it this far, I can tell that Dreams is going to be an incredible experience not only for creative types, but for everyone. I for one, cannot wait to see what things I can dream up with this ambitious project. There is no word on a release date for Dreams sadly, but Media Molecule has already stated that they are going to be releasing a beta for the game before the year’s end. Be on the lookout for that, and be sure to share your awesome creations with us when Dreams does come around!